MAME is a multi-purpose emulation framework. MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important 'vintage' software from being lost and forgotten. This is achieved by documenting the hardware and how it functions.
![]() February 29, 2020History.dat 2.19
History.dat 2.19 for MAME 0.219 is available =>
https://www.arcade-history.com/index.php?page=download Features: 260 new entries for the mainlist of MAME. 586 new entries for the softlists. //www.mameworld.info/ubbthreads/showthreaded.php?Number=385397
Posted by Alexis B. at 07:50 AM | Comments (0)
NegaMAME 0.219-1
Along with MAME and all its fork, NegaMAME 0.219-1 is also ready for download. Go grab it at http://babelsoft.net/products/negamame.htm
This MAME derivative has been designed to be used with the front-end Negatron in order to have complete access to all the machine configuration options within Negatron, especially useful for emulated computers and consoles. This is quite irrelevant for emulated arcade games though. If you only play arcade games, you can simply use Negatron with regular MAME. Note: 0.219-1 must be understood as the 1st version of NegaMAME synchronised with MAME v0.219. If other issues arise with this version, I would release a v0.219-2
Posted by xinyingho at 07:35 AM | Comments (0)
MAMEinfo 0.219
MAMEINFO.DAT
* Updated to MAME 0.219 - http://git.redump.net/mame/log/ * Added Source/Listinfo changes * Newest Bugs (29th Feb) * Added/Fixed 'Recommended Games' * Fixed MAMEinfo.dat infos Download at: http://mameinfo.mameworld.info/ MAME Testers at: https://mametesters.org/view_all_set.php...DESC&type=2 Ashura-X's Nightly MAME builds: http://ashura.mameworld.info/nightlybuilds/builds.html 0.219 - New games: Merry Circus (Version 1.0.2) - New Working games: Witch Card (ICP-1) - New Non-Working games: 3 Cards Poker 96 (V1.6), Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A), Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A), Rapid Fire 5 (Konami Endeavour, NSW), Super Roller (v7.0) and Super Shanghai 2001 - New clones: 3 Cards Poker 96 (V1.0), Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg), Battle Balls (Portugal), Blood Bros. (Korea), Cherry Angel (set 2), Club Kart: European Session (2003, prototype, set 2), Dharma Doujou (Germany), Double Wings (Asia), El Estivador (Spanish bootleg of Port Man on Galaxian hardware), The End (SegaSA / Sonic), Ferrari F355 Challenge (private show version), Final Star Force (World?), Galaktron (Petaco S.A.), Galaxian (Spanish bootleg), The Lord of King (bootleg), Master Boy (1987, Z80 hardware, Ichi-Funtel), Mr. Do! (Fabremar bootleg), New Fruit Bonus '96 Special Edition (v3.60, DK PCB), New Fruit Bonus '96 Special Edition (v3.61, DK PCB), New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB), New Fruit Bonus '96 Special Edition (v3.61a, DK PCB), Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware), P-47 Aces (ver 1.1), Pang (bootleg, set 7), Puzzle & Action: Tant-R (Japan) (bootleg set 4), Puzzli (revision A), Raiden II (easier, US, prototype? 11-16), Rampart (Joystick, smaller ROMs), Ribbit! (Japan), Seicross (set ... (Read More)
Posted by MASH at 03:35 AM | Comments (0)
MAMEUI64 .219 And Icons/Snaps Released
http://www.mameui.info/
Thanks to Robbbert for the .exe.
Posted by John IV at 02:20 AM | Comments (0)
MAME 0.219
MAME 0.219
MAME 0.219 arrives today, just in time for the end of February! This month we've got another piece of Nintendo Game & Watch history - Pinball - as well as a quite a few TV games, including Dream Life Superstar, Designer's World, Jenna Jameson's Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet's Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there's even a particularly bad dance mat game in there. On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom's genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu's Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East's innovative, but little-known, shoot-'em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load'N'Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp's Xavix 2. As always, you can get the source and 64-bit Windows binary packages from the download page. MAME Testers Bugs Fixed • 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC) • 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink) • 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista) • 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC) • 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC) New working machines • Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip] • Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime] • Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood] • Consumenta Computer / Loproc Conchess (standard) [hap, Berger] • Game & Watch: Pinball [algestam, Ryan Holtz] • Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, ... (Read More) //www.mameworld.info/ubbthreads/showthreaded.php?Number=385388
Posted by Vas Crabb at 12:37 AM | Comments (0)
February 20, 2020Tiger Is Rereleasing Some Of Their Old LCD Handhelds (No Joke)
https://www.theverge.com/2020/2/19/21136...ic-transformers
//www.mameworld.info/ubbthreads/showthreaded.php?Number=385308
Posted by Falcon at 01:25 AM | Comments (3)
February 16, 2020Progetto-SNAPS 0.218 Update
http://www.progettosnaps.net/MW_pics/pS_UPD.png
Ready the MAME 0.218 update of 'MAME progetto-SNAPS'. • It's available this folder on Mega.nz that allows individually download files to update from version to version. The folder will be temporarily available until the next update. • From this month, in the package of MAME dats, I added also those (dir2dat) of BIOSes, CHDs, DEVICEs and SAMPLEs, removing them from the dat's resources page. • In the past 20 days all my work has focused on reviewing old MAME dats. I care a lot about this and I pay close attention to it; the fact that they don't exist at all, makes me very responsible, making me proud of the results obtained. I have laboriously arrived at version 0.35b13; obviously, since I do everything myself, all the other things have slowed down. • From today inside the update packages, in addition to the ini file, you will also find the dat. • Also due to the delay with which MAME 0.218 was published and the work done for some new pages, this month my work was limited to snapshots only. In addition, I spent many hours of work splitting my 'renameSET.dat' file into two parts: one with the info of the MAME machines and the other on the Software Lists. It will be available with the next version of the package, in late February. • The next update is scheduled for Sunday, March 15, 2020. 559 snaps downloadable here: • Snapshots (Arcade): progetto-SNAPS Arcade Snapshots • Snapshots (MAME): progetto-SNAPS Snapshots --------------------------------------- Snapshots update: --------------------------------------- ArtPreview: 5 new (tot. 3,205 png) UPDATE 1 pack, 691Kb Bosses: 5 new (tot. 1,665 png) UPDATE 1 pack, 262Kb Ends: 5 new (tot. 1,140 png) UPDATE 1 pack, 245Kb GameOver: 20 new (tot. 8,035 png) UPDATE 1 pack, 645Kb HowTo: 5 new (tot. 1,895 png) UPDATE 1 pack, 344Kb Logo: 30 new (tot. 2,880 UPDATE 1 pack, 168Kb Scores: 16 new (tot. 7,450 png) UPDATE 1 pack, 502Kb Select: 26 new (tot. 4,725 png) UPDATE 1 pack, 806Kb Snap: 4 del, 192 new & 26 upd (tot. 41,415 png) UPDATE 1 pack, 8.04Mb Snap Arcade: 29 new (tot. 10,934 png) UPDATE (REPACK!) 1 pack, 246.7Mb Titles: 4 del, 192 new & 26 upd (tot. 41,415 png) UPDATE 1 pack, 7.39Mb Titles Arcade: 29 new (tot. 10,934 png) UPDATE (REPACK!) 1 pack, 174.5Mb Versus: 1 new (tot. 1,193 png) UPDATE 1 pack, 7.83Kb ... (Read More)
Posted by AntoPISA at 10:02 AM | Comments (0)
February 14, 2020Dox WIP: Demoneye-X (2020-02-08) / Rushing Beat Shura (SNES Bootleg) (2020-01-23)
Dox is back in business!
See the news at http://slanina.pl/mame.html
Posted by Stiletto at 04:47 PM | Comments (4)
February 09, 2020NPlayers 0.218
nplayers.ini and Multiplayer.ini for MAME 0.218 are here!
Please download from this page: http://nplayers.arcadebelgium.be/ Reminder: users of EmuLoader v8.3 or newer must place nplayers.ini in 'arcadefilters' subdirectory. Enjoy!
Posted by Nomax at 11:43 AM | Comments (0)
February 08, 2020New Pages On Progettosnaps.net
Hello to all,
I want to inform you that on my site I added some new pages: • Since I haven't found anything similar, or at least not updated, on the web, I decided to dedicate an exclusive page to my package, already published for some years, CHD-Info. In it you will find the dat (in xml format) relating to all the CHD supported by MAME, a dat that shows the differences between the last two releases and a file (CHD-Info.txt) with all the detailed information. From the pages you can download the latest available package. Moreover, thanks to the precious and indispensable help of my friend motoschifo, there is a page with all the info in alphabetical order, which also allows, with some filters, to carry out very detailed searches. The page is here: http://www.progettosnaps.net/chdinfo/ Instead the search page is here: http://www.progettosnaps.net/chdinfo/chdinfo_files.php • The second page is a collection of MAMEs for Mac OS X (SDL) systems; these are mirrors of other pages whose links can be seen at the top, below the page title. The page is here: http://www.progettosnaps.net/sdl • The first two pages are complete; I also created a page to collect all the versions of the official MAME. The files are all already present on my server (which also acts as a mirror for the MAMEdev.org site), the page is still being compiled. I hope to complete it soon. The page is here: http://www.progettosnaps.net/MAME/
Posted by AntoPISA at 10:39 AM | Comments (2)
MESSinfo 0.218
Update for 0.218 version, this is the web page for download: progetto-SNAPS MESSINFO.DAT.
Whatsnew: * 11.39 08/02/2020: Aligned files to 0.218 version. 0.218: - 386sc2c: Added s1b BIOS option [rfka01]. - a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options [rfka01]. - apple2: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector [4am, Firehawke] and corrected several titles [Anoid] in apple2_flop_clcracked.xml. - at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options [rfka01]. - atturbo: Added cl286 BIOS option [rfka01]. - bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50) [Nigel Barnes]. - bbc_1mhzbus_slot: Added BeebOPL FM Synthesiser. Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces. Added Acorn Winchester Disc [Nigel Barnes]. - c6280: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes [cam900]. - dp83932c: Implemented networking [Patrick Mackinlay]. - ecs38632: Added 092588 BIOS option [rfka01]. - epsax: Added 3vim002 and zz1343 BIOS options [rfka01]. - fdes2325: Changed description to 'Designer Mach IV 68020 Master 2325'. - fmtowns.cpp: Updated notes on sound chips used [cam900]. - fmtowns: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction ... (Read More)
Posted by AntoPISA at 10:18 AM | Comments (1)
February 02, 2020NegaMAME 0.218-1
Along with MAME and all its fork, NegaMAME 0.218-1 is also ready for download. Go grab it at http://babelsoft.net/products/negamame.htm
This MAME derivative has been designed to be used with the front-end Negatron in order to have complete access to all the machine configuration options within Negatron, especially useful for emulated computers and consoles. This is quite irrelevant for emulated arcade games though. If you only play arcade games, you can simply use Negatron with regular MAME. Note: 0.218-1 must be understood as the 1st version of NegaMAME synchronised with MAME v0.218. If other issues arise with this version, I would release a v0.218-2
Posted by xinyingho at 06:56 PM | Comments (0)
History.dat 2.18 For MAME 0.218
The new history.dat release is available at the usual place.
https://www.arcade-history.com/index.php?page=download it serves information for 34770 ROMs from the mainlist and 103523 ROMs from the softlists. //www.mameworld.info/ubbthreads/showthreaded.php?Number=385169
Posted by Alexis B. at 11:39 AM | Comments (0)
MAMEUI64 .218 And Icons/Snaps Released
http://www.mameui.info/
Thanks to Robbbert for the .exe.
Posted by John IV at 05:39 AM | Comments (0)
MAMEinfo 0.218
MAMEINFO.DAT
* Updated to MAME 0.218 - http://git.redump.net/mame/log/ * Added Source/Listinfo changes * Newest Bugs ( 2nd Feb) * Added/Fixed 'Recommended Games' * Fixed MAMEinfo.dat infos * Updated Artwork.ini Download at: http://mameinfo.mameworld.info/ MAME Testers at: https://mametesters.org/view_all_set.php...DESC&type=2 Ashura-X's Nightly MAME builds: http://ashura.mameworld.info/nightlybuilds/builds.html 0.218 - New games: Dance Dance Revolution Kids (GQAN4 JAA) and Muscle Ranking Kinniku Banzuke Spray Hitter - New Working games: Buttobi Striker, Dam Dam Boy, Fuusen Pentai, Kattobase Power Pro Kun, Korokoro Pensuke, Lucky Girl (Wing), Mario Roulette, Pittanko Zaurus, Rushing Beat Shura (SNES bootleg), Shuriken Boy, Toki (Modular System), Tsukande Toru Chicchi and Yu-Gi-Oh Monster Capsule - New Non-Working games: Challenge Girl (Falcon bootleg), Diana Elite, Dinoking Battle, Dinoking Kids, Dragon Dance (V1.02J), Eldorado (4.2), Knock Down 2001 (Japan, KD11 Ver. B), Laser Quiz Greece, Mirage World (satellite), Odeon Twister (v1.4), Scorpion (Jun 15, 1999), Texas Reels (Ver. 2.00), 'unknown Namco System 10 medal game (MTL1 SPR0B)' and War III Cherry Best - New clones: Denjin Makai (set 1), Driving Force (Galaxian conversion, Seatongrove UK, E-0237), Enduro Racer (YM2151, FD1089B 317-0013A), Fantasy Story (set 2), Fighting Fantasy (Modular System), GunNail (location test), Klax (version 5, bootleg set 3), The Last Apostle Puppetshow, Match'em Up (German), Minky Monkey (Japan), New Cherry '96 (v3.1, B PCB), New Cherry '96 (v3.1C, G PCB), New Cherry '96 Special Edition (v3.55, C1 PCB), New Fruit Bonus '96 (v3.1, A PCB), New Fruit Machine (Ming-Yang Electronic, vFB02-01A), Pop'n Music 1 (ver JA-A, HDD 1.00), Pop'n Music 1 (ver KA-A, HDD 1.01), Quizard 3 (v3.4, German, i8751 DE 132 A1), Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1), Scorpion (Oct 01, 1997), Seibu Cup Soccer :Selection: (bootleg, set 4), Super Bagman (version 5), VS Computer Mahjong and Wild Cat 3 (CMV4 hardware) - New PinMAME games: Flashman and The Lord Of The Rings (3.00) - New drivers: dinoking.cpp, ffantasy_ms.cpp, konamigs.cpp, merits.cpp, skopro.cpp and teamjocs.cpp - New devices: arm710t, gdrom, mooncrst_sound, rtc4553, sega315_6154, ... (Read More) ![]()
Posted by MASH at 03:06 AM | Comments (1)
MAME 0.218
MAME 0.218
It's time for MAME 0.218, the first MAME release of 2020! We've added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK's GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data's Reikai Doushi. Also significant is a newer version Valadon Automation's Super Bagman. There's been enough progress made on Konami's medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don't expect too much in terms of gameplay though — they're essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 'Jazz' workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion's EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8' floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and 'RipFire' 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and 'zip-in-zip' source code are no longer supplied). MAME Testers Bugs Fixed • 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for 'Short Scenes'. (italiandoh) • 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke) • 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson] • 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese) • 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista) • 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud) ... (Read More) //www.mameworld.info/ubbthreads/showthreaded.php?Number=385165
Posted by Vas Crabb at 12:46 AM | Comments (1)
February 01, 2020Flyer Fever Update
2 in 1: F/M - Data East DECO (1979) [Features Space Fighter and Miracle Super; Japanese text]
Hot Chase - Konami (1988) [English text] Next Space, The - SNK Corporation (1989) [Japanese text] Oli Boo Chu - Irem (1981) [Misspelled 'Ali Boo Chu'; English text] Play Table Series Video Game Catalog - Irem (1979) [Shows Cat & Mouse, Cosmo Combat, Irem Daredevil and Solar Creature; English text] Seesaw Jump - Sega (1978) [English text] Shinnyuushain Tooru-kun - Konami (1984) [Also known as Mikie High School Graffiti; Japanese text] Soft Desk 10 - Sega/Coreland (1985?) [A coin-op multi-game system; Japanese text] UFO - Universal (1979) [English text] Vs. Raid On Bungeling Bay - Nintendo (1985) [Vs. System; Japanese text] View them all. //www.mameworld.info/ubbthreads/showthreaded.php?Number=385162
Posted by Flyer Fever at 05:13 PM | Comments (1)
January 19, 2020Progetto-SNAPS 0.217 Update
Ready the MAME 0.217 update of 'MAME progetto-SNAPS'.
• It's available https://mega.nz/#F!edB12aqS!9rtXwMZMT9gc7icHzziC7Q folder on Mega.nz that allows individually download files to update from version to version. The folder will be temporarily available until the next update. • I start this new year with many images of various categories have been redone with the right proportions. I don't have a habit of forcing horizontal and vertical relationships, but some games are just unwatchable!... This work will also continue in the coming months. • This month, with the temporary use of a very powerful tool provided by DreamSoft, I did a great job on software lists, discovering many errors: files to rename, others to delete and many ideas to update lists. Find the such as in the list at the end of this post. Complete lists have increased significantly (both snap and titles): 32x, a2600, a5200, a7800, a800_flop, abc800, abc806, abc1600, adam_cart, adam_cass, advision, alphatro_cart, alphatro_flop, amiga_a1000, amiga_hardware, apfm1000, apple2gs, apple3, apricot_flop, aquarius, arcadia, bbcbc, c64_cart, c64_flop_misc, c64_flop_orig, coco_cart, coleco, cx300tc, database, ekara_japan, ekara_japan_a, ekara_japan_ac, ekara_japan_bh, ekara_japan_d, ekara_japan_en, ekara_japan_g, ekara_japan_gk, ekara_japan_m, ekara_japan_p, ekara_japan_s_ ekara_japan_sp, ekara_japan_web, ekara_pal, ekara_us, electron_cart, famicom_flop, gamate, gameboy, gamecom, gamegear, gameking, gameking3, gamepock, gba, gbcolor, gmaster, gp32, gx4000, h21, ibmpcjr_cart, ibmpcjr_flop, icanguit, icanpian, intv, intvecs, jaguar, jakks_gamekey_dp, jakks_gamekey_dy, jakks_gamekey_mv, jakks_gamekey_nk, jakks_gamekey_nm, jakks_gamekey_sw, jpopira_jp, juicebox, lynx, m5_cart, megadriv, megaduck, msx1_cart, msx2_cart, msx2_cass, msx2p_flop, msxr_flop, myvision, n64, neocd, neogeo, ngp, ngpc, nimbus, pasogo, pce, pce_tourvision, pcw, pico, plus4_cart, plus4_cass, plus4_flop, pofo, pokemini, psx, pv1000, pv2000, rx78, scv, sg1000, sgx, sms, snes, snotec, socrates, supracan, sv8000, svi318_cart, svision, to7_cart, to770_cart, tutor, tvc_cart, uzebox, vboy, vectrex, vic10, vic1001_cart, vic1001_cass, vic1001_flop, vidbrain, vii, vsmile_cart, wscolor, wswan and xegs. In addition, all links to packages stored on Mega.nz have been renewed. • Due to the great work done this month on the list resources, no MAME resources will be updated with this update, only the various categories of snapshots and the package of Artworks (original and alternate). • Also this month Mr. Do's fantastic artworks have been updated; some packages have been added, others removed, others still updated and about sixty have been temporarily put out of collection. I moved the latter to the 'alternate' section. Some packages are specific for HBMAME, with names you don't find in MAME. For details, read here https://www.mameworld.info/ubbthreads/sh...;new=1578228387 Probably next month or the next I will remove them by putting in a specific category (artwork_HB). I also 'finally' removed the 'original others' section from my page, which Mr. Do had removed from his site about a year ago. • From this month two further news to meet the various needs of users: in https://mega.nz/#F!edB12aqS!9rtXwMZMT9gc7icHzziC7Q folder you will find every month a package containing everything that has been updated (however, artworks will always be excluded from this package). It will be a 7zip package. Also https://drive.google.com/folderview?id=1...TNH3BGmisfxmwuH you can find a mirror of my ... (Read More) //www.mameworld.info/ubbthreads/showthreaded.php?Number=385049
Posted by AntoPISA at 10:36 AM | Comments (14)
January 15, 2020Casio Loopy - Little Romance And Video Seal Wordprocessor XK-700
Casio Loopy gets some dumping love from Team-Europe!
https://team-europe.blogspot.com/2020/01...le-romance.html and https://team-europe.blogspot.com/2020/01...ocessor-xk.html A-Noid //www.mameworld.info/ubbthreads/showthreaded.php?Number=385019
Posted by anoid at 12:42 AM | Comments (0)
January 05, 2020Dragon's Lair Update
Ian Smallshire (@IanSmallshire) Tweeted:
ld-decode and Domesday duplicator does wonders for Dragons Lair Laserdisc #Domesday86 https://t.co/cI8dTX5Prx A-Noid //www.mameworld.info/ubbthreads/showthreaded.php?Number=384928
Posted by anoid at 11:06 PM | Comments (29)
RetroArch 1.6.4 has just been released! Grab it here.
This latest version has also been uploaded to the Google Play Store. You might see it appear on the Amazon App Store soon too!
ANDROID: Fire Stick & Fire TV remote overrides gamepad port 0 on button press and viceversa like SHIELD devices
ANDROID: Provide default save / system / state / screenshot locations AUDIO: Audio mixer supports MOD/S3M/XM file types now! INPUT: input swap override flag (for remotes) is cleared correctly INPUT: allow specifying libretro device in remap files INPUT: allow specifying analog dpad mode in remap files INPUT: allow saving libretro device to remap files INPUT: allow saving analog dpad mode to remap files INPUT: allow removing core and game remap files from the menu COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin. COMMON: Add ‘Delete Core’ option to Core Information menu. COMMON: Allow Max Timing Skew to be set to 0. COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost. GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon LOCALIZATION: Update Dutch translation LOCALIZATION: Update Traditional Chinese translation LOCALIZATION: Update Italian translation LOCALIZATION: Update Russian translation WINDOWS: Provide default save / system / state / screenshot locations LOBBIES: Show what country the host is in MENU: Enable OSD text rendering for gdi and libcaca drivers WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version. WII: Better V-Sync handling, backported from SuperrSonic. WIIU: Exception handler rewritten.
Several bounties have either been completed over the past few days or are nearing completion. Let’s cover a few of them.
In case you’re interested, here is a list of bounties we are currently funding which still have yet to be completed and where you could come in. Check out this list here.
Play MOD / S3M / XM files music files now in-game!Remember that audio mixer we added a few releases back? This allows you to have external music files playing while any core/game is running. So far, you could only play Wave (WAV) and Ogg Vorbis files with this feature, but now you can playback Mod files too!
Developer Romain Tisserand did the leg work on this bounty, and the nice thing about it being added to libretro-common is that the improvements and additions made to the audio mixer can be used now by either the libretro cores and/or the frontend, RetroArch in this case!
How to use this feature – simply go to ‘Load Content’, and select any MOD/S3M/XM/WAV/OGG file on your file system. Select ‘Add To Audio Mixer’. If you are using the XMB menu driver, it will now be added to the horizontal menu’s ‘Music’ tab.
Start up any core/game now. At any point in time while playing, go back to the music, go to the main menu, go to the Music tab, select any of the music files and choose ‘Add to audio mixer’. Toggle the menu again to go back to the game and you can hear the music being mixed in with the game’s sound.
TIP: You can mix several music files at the same time! You can run up to 8 music files together at the same time. As ever, RetroArch allows you power features beyond what is commonly offered.
MAME CHD support for Beetle Saturn / PC Engine Fast!
This bounty came about when several users saw the value in more emulators being able to read MAME CHD images and chipped in the funds for a bounty.
Developers Romain Tisserand and inolen (Redream) have written a new C-based library called libchdr. This should interface with CHD images. After the library was written, Romain decided to put the work in to backport CHD support to the Mednafen-based cores, Beetle Saturn and PC Engine Fast.
This means that both the Mednafen Saturn and PC Engine Fast cores can now read MAME CHD images! MAME CHD is a compressed image file which can save a ton of storage for disc/CD-ROM based images. The implementation also supports FLAC support for redbook audio.
New bounties have been created for more cores to have this compatibility, such as Genesis Plus GX (and Eke seems interested in having this in his upstream repository as well). This is just one of the ways in which we think bounties can trickle down beneficially to downstream projects as well.
The upshot in all this is that pretty soon it could be possible to use the same MAME CHD image sets for both MAME and these various cores. More interoperability between cores is definitely a good thing to see.
MAME 2003 – DCS sound issues fixed! Proper sound now in Mortal Kombat/NBA Jam/WWF Wrestlemania!For a long time, the MAME 2003 core has suffered from an issue where the sound could deteroriate after a couple of minutes for about 30 seconds before restoring itself. This would happen in Midway DCS-based games such as Mortal Kombat 1/2/3/Ultimate, NBA Jam, etc.
A bounty had been submitted by dankcushions some time ago and finally this bounty is on the verge of being completed! It should finally be possible to play these games at fullspeed on something as low-fi as a Raspberry Pi without being put out of the game by sound bugs and being reminded you are running an inaccurate emulated version of the game.
New big bounty for Beetle PSX upcoming in next few days – dynarec!
For quite some months now, a bounty has existed for Beetle PSX which has steadily increased in value. Up to $250 now, the pledgers are asking a developer to create a dynamic recompiler for the Wii U system in hopes of being able to run PlayStation games at fullspeed.
Unfortunately, we think that in order for this bounty to first get traction, some groundwork needs to be laid out first. Right now, Beetle PSX has no dynarec system in place at all, only a CPU interpreter. Therefore, it would be very hard for a developer to start right out of the gates with a PowerPC-based dynarec since no framework is in place yet that would allow him/her to slot in a dynarec backend like this.
So, what we are going to do is we want to sweeten the pot a bit and create a new bounty dedicated solely to building a dynarec. We believe that once the groundwork is laid out, this WiiU dynarec bounty has more chance of being successfully completed.
The conditions will be:
* A dynarec system for Beetle PSX, preferably written in C or else C++98. * A working backend for x86 32bit and x64 (64-bit). * Should be engineered in such a way that new backend implementations for other architectures (like ARM and PowerPC) can be easily implemented. * Should be signifcantly faster than the interpreter CPU core, and should lower Mednafen/Beetle PSX’s CPU system requirements considerably.
We will start out this new bounty at $100. Other users can feel free to chip in on this endeavor. You will see this bounty being announced over the next few days.
Windows 98 SE/2000/Millennium Edition version – now with 29 cores!So we announced a Visual Studio 2005 version of RetroArch this past week which runs on Windows 98 SE / Millennium / 2000. Upon release however, there were no cores.
We now have 29 cores available on our buildbot! You can get them by starting your copy of RetroArch 1.6.4 and going to Online Updater -> Update Cores. Note that because it’s Visual Studio 2005/MSVC2005 we are relying on as our compiler, certain cores might never become available for this. For instance, cores that rely on C11 (like SameBoy) or C++11/C++14 (like Dinothawr/Dolphin/Citra) will not make the cut. Fortunately, most of our cores can happily compile as either C89 and/or C++98, so backporting is not as big an issue for it as it would be for other projects which are not as careful when it comes to code maintenance.
Here are some general hints and advice in case you want to run RetroArch on your retro battle station:
* Keep in mind that Windows 98 SE GPU drivers in most cases won’t support OpenGL 2.0. There is one exception apparently, which is the nVidia Geforce 6 series. This GPU series should support OpenGL 2.0 and there should still be drivers somewhere available for Windows 98. In case you have such a GPU, you could opt to use the OpenGL driver which should be more full-featured than our GDI and/or Direct3D9 drivers. * In most cases, your GPU driver will probably support Direct3D 9. If you want to use Direct 3D 9, you should only use the menu driver RGUI with it. Neither MaterialUI and/or XMB will render properly as of yet with Direct3D. * For lower-end GPU hardware where neither Direct3D 9 or OpenGL is desirable or possible (because you don’t have hardware accelerated 3D video drivers), a GDI video driver is also available. For this release, we added OSD font rendering to it. There are still issues remaining with this GDI driver though on certain OS configurations. Bparker might be able to use some help with getting some of those niggles sorted out. Reminder that if you want to use a menu driver with GDI, it’s best to use the RGUI menu driver. Citra/OpenLara/Dolphin cores can now be easily used!
You no longer need to enable ‘Shared Hardware Context’ anymore in order to use these cores. RetroArch’s underlying API, the libretro API, has gained a new environment callback. The Citra/OpenLara/Dolphin cores make use of this to signify to the frontend that they need a shared hardware context.
A frontend can feel free to implement this or not, however, it goes without saying that cores which make use of this feature might simply not work correctly if left unimplemented.
Installed a core, but you feel like you no longer need it? It’s now possible to delete it from within RetroArch.
How to do this –
1. Load the core. 2. Go to the main menu, and go to Information. 3. Select ‘Core Information’. 4. Select ‘Delete Core’ at the bottom of the list. Saving Stuff on Content Dir
The new behavior is to always provide a sane default directory for Saves, Savestates, System Files, and Screenshots. Windows and Android have been historically problematic in this regard since the content directory may not be writable at all times.
The old behavior relied on the setting strings being empty, now we provide a default value for these dirs on both Android and Windows which means the string will never be empty. Other platforms should follow this convention shortly.
So if you want to use content dir after 1.6.3 do the following:
We apologize for any inconvenience this may cause to existing users but we need to make some changes to make progress.
Core Input Remapping Improvements
You can now delete core and game remaps from the Quick Menu.
Core Input Remapping has also been improved. The following will now be saved:
* The libretro device * Analog Dpad mode
You can also save these in overrides but remaps is a far more convenient place for these.
Read here what updates have been pushed to the cores since the last release –
As always, you can always install the latest version of every core from RetroArch’s builtin ‘Core Updater’ (accessible from the menu by going to ‘Online Updater’ -> ‘Update Cores’.
We have often been begged by Amazon for years now to please publish RetroArch on the App Store. So far, we always felt the time was not right.
With this release, though, we have finally fixed a fundamental issue where using the Remote would make it no longer possible to use a gamepad as Player 1. This has now been rectified.
We will inform you when the Amazon App Store build has been published. For now, users can sideload it by just downloading the APK from our website.
Priority number one absolutely right now is PPPSSPP and Supermodel. We are going to get that into your hands ASAP as promised.
After that,
* An AppImage version of RetroArch for Linux will be available soon.
* Lots of core work like we always do each week. * More yet unannounced stuff? Stay tuned!
View this page if you’d like to explore donating to us. By popular demand, there is now the ability to send one-off donations through Bitcoin, and we have put up links so that you can directly send funds to the Bountysource bucket. You can also pledge to our Patreon.
NOTE: the OSX PowerPC version will be uploaded tomorrow. Thanks for your patience.
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